Wednesday, 28 March 2007

Torque 1.5 update

Have updated to the most recent version of Torque.

TGE 1.5 brings with it some nice new features and the Show Tool is now part of the deal, excellent value.

Was looking over some of the new features of this build and I'm quite impressed. The grass/vegitation feature is very welcome and the new weather effects are excellent. Will hopefully be able to use this in the project.

As far as pre-production goes on ACH things are moving well. First draft of the Docs are almost done and the asset catalog will be next on the todo list.

Design Docs are a living and ever changing thing so many drafts will be made before we have the final blue print.

K

Tuesday, 27 March 2007

Exciting News!

An animator will be coming on board with us soon. He will be doing all our character animation later this year. He's got a vast amount of knowladge and is one of the best animators I've worked with.


K

The first Entry!

Have started this blog to keep track of the development of Azangrail Crypt Hunters (ACH).

ACH is an action RPG game that is in pre-production and will hopefully be completed within the next year. We have a small established team who I will introduce at a later date.

For now we are simply planning the game and writting a small design doc.

More to follow.

K